Showing posts with label 3d. Show all posts
Showing posts with label 3d. Show all posts

Wednesday, April 2, 2008

Big Update 3d / 2d

So! I have finished a 2D Charcoal figure study and I am really coming along with the Inquisitor model.

The figure study took me 4 weeks to complete and is executed in charcoal. The rough draft/construct can be seen in my earlier posts.

As for the 3d model I am going to attempt to upload a 3d turntable, but if that doesn't work Ill try to fix it asap. ( first time uploading QT )

Also a bunch of progress pics below. I was also messing around with making Zmaterials. T'was fun. I really like the way the Inquisitor is coming along and I hope everyone thinks so as well, but PLEASE, if you have any critiques leave them in the contacts section. I can't thank everyone enough for all of the critical analysis so far. It really helps a lot. ( I still have to address the boots Rowan ;) ENJOY!!












































Friday, February 8, 2008

Cloth Sim with NCloth


Long time no update! So I taught myself the basic's of Ncloth today with little help on the subject online to be found. Lucky for me a lot of the basics of Maya's classic cloth carry over to Ncloth. I managed to get a decent cloth-sim that will be the base for sculpting the cloth for my Inquisitor character. I just want to stress that this is NOT the final cloth sculpt. I've pretty much just wiggled bits here and there and added a trim for this update. More sculpting of the cloth will follow very shortly. Gun is a new addition as well. Enjoy!

Wednesday, January 23, 2008

Inquisitor's Arm


I've been working on a lot of the mechanical bits for his suit in Maya although I don't feel it's ready for a post. I did however start working on his arm so I've posted some progress pics. I'm happy with the way it's turning out so far. Most of his arm will be covered with cloth and armor in the final comp so a lot of the detail will be focused on his fist because that will be pretty much the only bit of skin visible besides his face. Enjoy!

Thursday, January 17, 2008

Inquisitor updates pt 1


Most of the work for the torso is going on in Maya right now so nothing too special to show there just yet. I have uploaded the time lapse sculpt( or at least what I didn't lose to Zb3 crashing ) of his head onto YouTube so that should be up by the end of today. Attatched are some more screens, not many changes, just a bit more wrinkles here and there, the nose is a bit less pinched at the openings and some more work has gone into the ears. He's getting there. Stay tuned...

Thursday, January 10, 2008

The Inquisitor


So here's my latest WIP. After some critiques from a good friend of mine on my latest works, he suggested I should be working on more representational art pieces to show off my artistic potential. Heeding his advice I have resurrected an old project of mine. This is Eisenhorn, I had originally started creating him way back when I was just learning Zbrush2 and in an homage to how much that project taught me, I have decided to finish it. Here's what I have so far. Look forward to seeing a lot more soon. Timelapses as well.

link to my friends website - http://www.joelmongeon.com/

Deadpool

Zbrush3 - 3hrs

Quick sculpt of Randy Bowen's Deadpool. Below is the timelapse of the sculpt from zspheres to this.

No emphasis on anatomy really, just following Randy's original sculpt. Just a fun little piece of my favorite merc' with a mouth.

Bonehead


Bonehead-zbrush3

Currently tweaking shaders and pose in Maya.