Wednesday, January 23, 2008
I've been working on a lot of the mechanical bits for his suit in Maya although I don't feel it's ready for a post. I did however start working on his arm so I've posted some progress pics. I'm happy with the way it's turning out so far. Most of his arm will be covered with cloth and armor in the final comp so a lot of the detail will be focused on his fist because that will be pretty much the only bit of skin visible besides his face. Enjoy!
Thursday, January 17, 2008
Most of the work for the torso is going on in Maya right now so nothing too special to show there just yet. I have uploaded the time lapse sculpt( or at least what I didn't lose to Zb3 crashing ) of his head onto YouTube so that should be up by the end of today. Attatched are some more screens, not many changes, just a bit more wrinkles here and there, the nose is a bit less pinched at the openings and some more work has gone into the ears. He's getting there. Stay tuned...
Thursday, January 10, 2008
So here's my latest WIP. After some critiques from a good friend of mine on my latest works, he suggested I should be working on more representational art pieces to show off my artistic potential. Heeding his advice I have resurrected an old project of mine. This is Eisenhorn, I had originally started creating him way back when I was just learning Zbrush2 and in an homage to how much that project taught me, I have decided to finish it. Here's what I have so far. Look forward to seeing a lot more soon. Timelapses as well.
link to my friends website - http://www.joelmongeon.com/